Paint maps on the mesh to control the exact areas that you want to modify. With a single button, generate a new conforming item using the goal figure's rig, complete with full morph transfer Use pre-fit tools to direct the mesh around the goal figure's shapes. When creating new content for Poser figures, morph transfer enables conforming clothing developers to easier support a wide array of figures and include both full body and partial body morphs that can be driven by the base figure. To provide Poser content developers more power, display hidden parameters so they can be interactively modified. New Features in both Poser 10 and Poser Pro 2014 Drag and drop parameters to change channel and parameter order calculation for control of how operations such as physics simulations, morphs, bends and deformers interact. We've integrated Pixar's OpenSubdiv library to provide Pixar Subdivision Surfaces, with user definable subdivision levels per prop, figure or even individual body part. Subdivision improves bending fidelity, smooths polygonal surfaces and improves performance by enabling lighter poly-count content. Poser includes a new Unimesh skinning method to support subdivision on figures with compliant geometry. The Firefly render engine has been optimized for faster performance when Raytracing.īullet Physics simulates Rigid Body dynamics, Soft Body dynamics, and dynamic strand based hair. Create rigid simulations with constraints to build complex mechanical interactions. Paint softbody constraint weights to animate. Add jiggle and bounce to any prop or character. Use the Live Simulation mode to preview dynamics in realtime, or calculate simulations to include in rendered animations. Use Poser's exciting new Color and B&W Comic Book Preview for static or animated toon imagery. This feature will enable you to create comic art with fantastic line control and color, or clean black and white outlines with persistent shading even when rotating or animating your point of view.Īlso included are two new humans utilizing magnets with weight maps and polygonal detailing optimized for SubD.
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