![]() They will blink and disappear if not picked up within a matter of seconds. As you begin to pop balloons some will also drop power-ups. The default harpoon gun is pretty nice to have but there are other weapons and power-ups. Once you pop all the balloons on the level - you win the stage and are presented with a bonus screen. The largest balloons hang in the air for longest and get the most height.īouncing motions tend to be rather smooth but balloons will seem to bounce much faster if trapped in a vertical space smaller than its natural bounce height. Should any part of this attack touch a balloon, and presuming that the balloon is large enough, then it shall split in two, each smaller balloon going in opposite directions. Firing it launches a harpoon toward the sky, trailing a jagged wire behind it. SourceĪ player begins with a standard harpoon gun. The balloons bounce left and right and the player can move left and right to set up a shot. SourceĮach level consists of a single screen - with a nice backdrop image, some foreground level structure, and of course some balloons.Įvery level is entirely framed by a subtle yet sure layer of bricks.Īn interesting landscape is pictured in the background.Ī number of varyingly elaborate platforms and walls exist in the foreground.Īccompanying it is the player (or players!) along with one or more balloons.Īt the top-right one finds a timer and as the stage begins this timer begins to count down. ![]() Map Screen (Less often - Each map location has a number of levels)Īnd so the objective of the game is to have an awesome time blasting bubbles while travelling around the World - until you get to the end of the line. Game Screen (Where you get to pop some troublesome balloons)īonus Screen (Where you get to see the cuteness & points stack up) 'or' Once you begin the game you will find that the game repeats the same short, simple but effective cycle. The first part of the video linked to at the bottom of this post illustrates it well. well - this game does a really good job of drawing a player in (Attract Mode!)! This game was primarily designed for arcades and the Atari ST port really retains this feeling as the game switches from 'title screen' to 'basic game explanation' to 'high scores' to 'level demonstration' to 'weapon type demos'. This game does a really nice job of explaining much of what you'll need to know to play the game before you even begin the game. You can collect power-ups and points along the way. You can fire vertically-inclined projectiles ( of the weapon-type last picked up) In terms of player abilities - the following sums it up: ![]() Its a game where you get to tour around the World, stopping places to shoot a variety of vertically-inclined weapons at deadly bouncing balloons, clearing stages to proceed with your World tour. The game guide also claims that "the fearless" 'Pang' is the name of the character - which for me further underlines how it truly isn't necessary for the premise of a game to make sense in order for it to work. The story is that hostile balloons have invaded some scenic and picturesque locations, and it is up to you to save the day. Let us first get the premise of the game out of the way as this will make explaining the nature of the game easier. ![]()
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